All have been laid to rest, all expect memories. Throughout the years, shinobi - men and women - have learned how to preserve the memories of thousand of great shinobi that have lived, and then have passed. Though, they never managed to gain the memories of Uzumaki Naruto, Haruno Sakura, and Uchiha Sasuke. These three ninjas are wildly known as the Three Heroes of the world. They are the mirror images of their legendary Sannin teachers, and touched everyone's life in some sort of way. Their memory though has been scattered across the world, and the pieces of their chakra find themselves locked away in certain men and women, wildly known as the Kages of today. They are the shadows and guardians of today's new era, and they seem to wait for something to happen.
They await for Madara Uchiha to return, the Fourth Shinobi War had been created by none ever than Obito Uchiha, Kakashi's old friend whom he thought had died. In this war, numerous men and women died trying to protect all that they thought was right and true, in the end - Naruto, Sakura and Sasuke had perished by giving up their lives to kill Madara and Obito Uchiha. Their chakra awoken a sleeping God, whom took the combined power of the ten bijuu, kurama and the eight tailed bijuu's life source and basically recreated life anew. These memories however, are gone, and cannot be recreated or found in any memory book, or even in text. This story is being told through the combined chakra fragments of the Legendary Heroes that each Kage takes upon their death and inserts into a crystal fragment.
However, life as everyone now knows, is finally changing. Kazengakure and Hyozangakure had finally came to an agreement of forming a grand alliance between their villages, rumored that they were related by distant cousins, this alliance would be greater than any had ever seen. The day of the treaty being signed, and thus the festival on the island of Heiwa, a new danger had awaken that day. The Sage of Six Paths was unable to keep a dark entity in slumber from the grave and beyond; a new five tailed bijuu - the Hydra - had awoken. In a fit of rage and unknown, the Hydra destroyed half of the festival grounds, killing more than five thousand civilians and shinobi alike. The Bijuu set it's eyes on the building where the witnessing six kages were located, and destroyed the entire building.
Three months had passed, and Sannins of each village filled the spots of the Kages, as many hoped that one day there would be news that someone had survived the attack. Only the Hyozangakure's kage had returned, apparently unaware of what happened. Because of this, many of the villages have returned hostile towards each other, many blaming Hyozengakure for the attack that killed each of the Kage's. Slowly, men and women of each village are elected to fill the Kage spots of each of the village, alliances are being forged and mended. But can anyone form a great alliance to take down Hydria, and once again, scatter all of the tailed beasts across the world?
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| Kasai Chissoku(Fin) | |
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+4Reikon Takehiko Nara Zee Minoru Hayashi 8 posters | Author | Message |
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Minoru Hayashi New
Posts : 28 Character Rep : 770 Join date : 2012-03-09
| Subject: Kasai Chissoku(Fin) Sat Mar 10, 2012 12:10 am | |
| [place image here.] "My grandfather told me of a very special person."
Name: Kasai Middle: Surname: Chissoku Age: 34 Gender: Male Sexual Orientation: Straight and likes to have a lot of it
Overall Appearance: Kasai is quite average on all accounts. He is of normal height, 5'10", and is of normal weight, 180 pounds. He is average looking, though his averageness sometimes appeals to women. His hair is kept cut short, and is black in color. His eyes are not normal in the least. They are a dark red and seem to flicker in the light like a fire. He is muscular but not overly so. His skin features no scars and is largely blemish free.
He normally wears a tight, black, sleeveless shirt over a long sleeve fishnet shirt. The shirt's collar goes all the way up to his jaw. Both shirts are flame retardant and can't be caught on fire. His pants are regular ninja pants, that are also flame retardant. He wears no ninja pouches and only one scroll in a pocket that can be closed to stop his napalm release from getting in. He wears closed shinobi sandals that are also flame retardant.
He has two summoning tattoos on either wrist that is used to summon shuriken. There are two more summon tattoos on his forearms that summon kunai.
Overall Persona: Kasai is a fun loving guy. Some would call him a drunkard and a philanderer, he calls it tomato tomato. He enjoys getting drunk and having sexual relations with women he find attractive, the actual attractiveness of the woman varies on how thick his sake goggles are. He also does not like paying for his tab at bars and often attempts to get other people to pay for it. He enjoys eating, and he is able to do to his fast metabolism.
When on mission Kasai keeps the same personality though he doesn't drink as much as normal. During missions he still keeps his womanizing ways and often tries to sleep with any woman he sees, including his own squad mates.
Kasai, despite his carefree attitude, is very protective of his family and friends, especially his younger sister.
Fears: Dying, a Dry town, no one to have sexual intercourse with, poisonous food Likes: Alcohol, Food, Women, Sex, having fun Dislikes: People who are too uptight, people who expect him to function without alcohol, hangovers, a dry town. Catch Phrase: I will burn you to a crisp while i drink my sake.
I.D. U N K N O W N"Sad thing is, they weren't very important when starting out.."
Village: Konoha Rank: Sennin Bloodline: Napalm Release Elements: Fire, Water, Wind, Napalm Specialization: Ninjutsu, Taijutsu, Medical Jutsu
B L O O D . T Y P E"He was from a rare family, I don't think they exist."
Name: Chissoku Clan Type: Shinobi Kekkei Genkai: Napalm Release: The Bloodline ability of the Chissoku clan is Napalm release. It is an advanced element KKG that uses fire, wind and water to make a liquid fire that cannot be put out by water. The KKG is unable to be put out with water because of a special compound that causes the water to break down into hydrogen and oxygen molecules. The same compound also causes the fire to keep burning until it is completely smothered. Clan Element: Fire, Water, Wind, Napalm Clan History: - Spoiler:
The clan was founded four hundred years ago by a great shinobi who used fire and wind jutsu. He married a suiton user and had many children. When they became Genin they began to notice the strange chakra that the children had. They would be able to form a liquid fire. They quickly rose in fame as some of the best shinobi in Konoha. After many years the clan was attacked by villagers who thought they were demons. After this, the clan went into hiding for many years
Forty years ago, the clan again began to rise in fame as some of the fiercest fighters in Konoha. Though this time, they were not considered demons and weren't attacked. The clan began to prosper again and quickly gained notoriety in the village, though they largely remained unknown to the outside world.
P A S S E D & L E A R N E D"He was strong, weapon and jutsu wise. Right?"Elemental Jutsu[s] - Clan Jutsu:
Jutsu Name: Strong Napalm Style Rank: C Element: Napalm Type: NinTaijutsu Description: The user will perform the necessary hand signs and form chakra onto a body part, hands or feet, and the napalm will ignite upon contact with the air. The user will then be able to attack the opponent with napalm covering the extremities. The the napalm can cause serious burns, though it cannot be transferred to the opponent. The burning liquid can catch clothing on fire. The style can also break bones because of the physical nature of the style.
Jutsu Name: Napalm Grenade Rank: C Element: Napalm Type: Ninjutsu Description: The user will perform the necessary hand signs before forming chakra into their mouth. After forming the jutsu, they will spit out a giant ball of burning water that, when it hits a solid surface, explodes and covers the area, 2 meters, with burning liquid that has to be smothered to be put out. The fire reduces levels of oxygen around the fire and can cause burning of the lung tissue.
Jutsu Name: Field of Napalm Rank: C Element: Napalm Type: Ninjutsu Description: The user will perform the necessary hand signs before forming chakra into their mouth. After doing this, the will pour the napalm onto the ground where it will quickly spread out to 10 meters. Anyone caught in the napalm will quickly catch fire. The burning liquid has to be put out via smothering. Adding water to the jutsu, will cause it to burn hotter and move out to 15 meters. The fire reduces levels of oxygen around the fire and can cause burning of the lung tissue.
Jutsu Name: Napalm Ball Rank: B Element: Napalm Type: Ninjutsu Description: The user will perform the necessary hand signs before forming chakra into their mouth. After doing this, they will blow the napalm out of their mouth and at their opponent. The ball of napalm will cover their opponent in the burning liquid if they are hit by it. If the fireball hits a solid surface it will explode and cover the area up to 3 meters away with the burning liquid. The fire reduces levels of oxygen around the fire and can cause burning of the lung tissue.
Jutsu Name: Great Napalm Ball Rank: A Element: Napalm Type: Ninjutsu Description: After performing the needed hand signs, the user will form chakra into their mouth. After doing this, they will launch a giant ball of napalm at their opponent. Once the ball hits their opponent, it will continue going past, while covering them with the burning liquid. After travelling a few more feet, the ball will explode and send the burning liquid to 2 meters away. The fire reduces levels of oxygen around the fire and can cause burning of the lung tissue.
Jutsu Name: Napalm Dragon Rank: S Element: Napalm Type: Ninjutsu Description: After performing the needed handsigns, the user will form the chakra into their mouth. After doing this, the user will pour the napalm onto the ground where it forms into a giant dragon. The dragon will then be able to attack the opponent. If the opponent gets hit by the dragon, the napalm will cover them and set them on fire. The dragon will continue to be there until the user cancels the jutsu. The fire reduces levels of oxygen around the fire and can cause burning of the lung tissue.
- Fire Jutsu:
Jutsu Name: Katon: Gōkakyū no Jutsu - Fire Release: Great Fireball Technique Rank: C Element: Fire Range: Short-mid Type: Offensive Description: A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. This technique apparently requires more than average chakra reserves and most genin should not be able to do this technique.
Jutsu Name: Fire Release: Great Dragon Fire Technique Rank: B Element: Fire Range: All Type: Ninjutsu Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon-shaped fireball. The user then skilfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise tothunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.
- Suiton:
Name: Suiton ~ Daibakufu no Jutsu (Water Release ~ Grand Waterfall Technique) Rank: A Type: Ninjutsu Range: Mid, Far Element: Suiton Description: Daibakufu no Jutsu is a ninjutsu technique utilizing suiton. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water, the target will be fully enveloped by the water and at its mercy as it pulls them away.
Name: Suiton ~ Haran Banshou (Water Release ~ Stormy Upheaval) Rank: C Type: Ninjutsu Range: Close, Mid Element: Suiton Description: After performing the needed hand seals, the user summons a large volume of water. If needed, the user can cancel the technique in just an instant.
Name: Suiton ~ Ja no Kuchi (Water Release ~ Serpent Mouth) Rank: A Type: Ninjutsu Range: Close, Mid Element: Suiton Description: After performing the needed hand signs, the user will generate a spinning column of water which will take the form a serpent with a gaping maw. The serpent can twist and follow its opponent. Once activated the user can create more serpents as needed.
Name: Suiton ~ Mizu no Muchi (Water Release ~ Whip of Water) Rank: B Type: Ninjutsu Range: Close, Element: Suiton Description: Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. The ninja can also send an electric current through the whip to electrocute their opponent. The whip will function in the normal fashion, such as allowing the ninja to whip the crap out of little kids.
Non-Elemental Jutsu[s] - Academy Jutsu:
Name: Body flicker Technique Rank: D Type: Ninjutsu Range: Depends on the location, All ranges? Element: Ninja art Description: This technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
Name: Kawarimi no Jutsu -- Body Replacement Technique Rank: E Requirements: N/A Type:Ninjutsu Description: A technique that allows the user to quickly switch places with another nearby object.
Name: Bunshin no Jutsu -- Clone Technique Rank: E Requirements: N/A Type:Ninjutsu Description: A technique that creates intangible clones of the user. Because they are not real at all, they will dissipate if they come into contact with almost anything. They also cannot interact with their environment, easily giving away what they really are.
Name: Nawanuke no Jutsu -- Rope Escape Technique Rank: E Requirements: N/A Type:Ninjutsu Description: The basic art of freeing oneself from rope bonds.
Name: Henge no Jutsu -- Transformation Technique Rank: E Requirements: N/A Type:Ninjutsu Description: A technique that allows the user to alter their appearance. Though they may appear differently, they do not take on any of the physical characteristics of whatever they transform into.
Name: Kinobori no Waza -- Act of Tree Climbing Rank: D Requirements: N/A Type:Ninjutsu Description: A technique derived from a training exercise that allows the user to walk on walls by focusing enough chakra through their feet to cause them to 'stick' to the surfaces.
Name: Suimen Hokou no Waza -- Act of Water Surface Walking Rank: D Requirements: N/A Type:Ninjutsu Description: A technique derived from a training exercise that allows the user to walk on the surface of water by focusing an even amount of chakra through the soles of their feet.
- Non-Elemental Jutsu:
Name: Barrier Canopy Method Formation Rank: B Type: Ninjutsu Range: Medium Element: N/A Description: This technique creates a spherical detection barrier with the user at the centre. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anything that moves inside the barrier space with their own "sense". The user may also move, the barrier will follow them as they move.
Name: Finger Carving Seal Type: Ninjutsu Rank: C Range: Short Element: N/A Description: The user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This technique however requires them to be very delicate with their chakra control. This technique causes slight discomfort for a living target and if it is on flesh, it will scar.
Name: Transparent Escape Technique Type: Ninjutsu Rank: A Range: Short Element: N/A Description: This technique has never actually been seen in the series, but allows the user to spy on others without being noticed. It was invented by Jiraiya in his youth to allow him to spy on girls bathing without the risk of being caught.
Name: One Thousand Years of Death Type: Ninjutsu Rank: E Range: Short Element: N/A Description: A very simple technique with an overly dramatic name, One Thousand Years of Death is a little more than inserting one's index and middle fingers (similar to the Tiger hand seal) into the opponent's anus, causing constipation, pain and/or embarrassment. It has no effect on unconscious targets. Witnesses that see the technique react oddly (Temari blushes, Pakkun questions if it's really a technique, and Gamakichi shows a look of disappointment), while those who have used or experienced the technique show great fear in it being used on them.
Name: Mind Reading Type: Ninjutsu Rank: B Range: Short Element: N/A Description: By placing a hand on the target's head, the user will be able to enter the target's subconscious and extract any information needed, even if the target has forgotten it or has had it blocked. A special device can be used to decrease the time it takes to read the target's mind and will allow other ninja to assist. Memories that have mental blocks on them will require longer periods of time to probe through and obtain however.
Jutsu Name: Shadow clone jutsu Rank: B Range: N/A Type: Clone Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.
Name: Kuchiyose no Jutsu - Summoning Technique Rank: C Type: Ninjutsu Range: N/A Element: N/A Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals and objects to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Signing this contract also allows the animal to reverse summon the human ninja to their location.
Name: Bunshin Bakuha - Shadow Clone Explosion Rank: A Type: Ninjutsu Element: N/A Chakra Use: Moderate Description: Bunshin Bakuha is a Ninjutsu technique utilized by Uchiha Itachi. At first glance the clone appears to be a normal Kage Bunshin, but Itachi can detonate the clone at any time to form a very large explosion. Wiil Explode after two posts. The clone will glow red just before exploding
Name: Shuriken Shadow Clone Technique Rank: A Type: Ninjutsu Element: N/A Description: Shuriken Kage Bunshin no Jutsu is a Ninjutsu technique that uses Clone Jutsu to create multiple physical clone copies from one thrown shuriken. It is A-ranked because the jutsu creates nearly 100 copies of the thrown weapons. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal.
- Taijutsu:
Name: Drunken Fist Rank: C Type: Taijutsu Range: Short Element: N/A Description: This unusual taijutsu style is a unique style of combat. It can not be learned, nor can it be taught, or honed and refined through training and practice. Drunken Fist Fighters are not simply drunk, they become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. Once drunk, the user will lose their ability to know friend from foe and attack whomever is in their vicinity.
Name: Leaf Great Whirlwind Rank: C Type: Taijutsu Range: Short Element: N/A Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Name: Leaf Rising Wind Rank: C Type: Taijutsu Range: Short Element: N/A Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
Name: Leaf Strong Whirlwind Rank: B Type: Taijutsu Range: Short Element: N/A Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength.
Name: Leaf Whirlwind Rank: D Type: Taijutsu Range: Short Element: N/A Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Name: Leaf Violent Wind Rank: C Type: Taijutsu Range: Short Element: N/A Description: This is a very simple, yet effective technique, which can be used for anybody who comes charging with a direct attack. Using his leg, the shinobi swipes the attacker's feet off the ground by moving his dominant leg across the opponent's feet, tripping him. This sends the opponent flying away from the defender in an awkward position, and probably smashing into another object such as a tree.
- Medical Jutsu:
Jutsu Name: Mystical Palm Rank: A Element: N/A Range: Close Type: Medical Jutsu Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control.
Kasai is able to use it up to 3 feet away but this requires him to not to move and him not to lose his concentration.
Name: Chakra Scalpel Rank: B Element: N/A Range: Close Type: Medical Jutsu Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection
Name: Yin Healing Wound Destruction Rank: A Element: N/A Range: Close Type: Medical Jutsu Description: A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land.
Jutsu Name: Japanese styled. Rank: E - S. Element: What Element? Range: Type: What type is it? Description: Explain how it works.
W E A P O N
Name: Tanto Rank: D Fused Element: Description: A regular black tanto. Origin: Given to him by his sensei. B Rank Poison B Rank Antidote Summoning Scroll Ninja Info Cards ANBU gear but rarely uses it Always has Sake with him 2 summoning tattoos on his wrists for shuriken 2 summoning tattoos on his forearms for kunai Flame retardant sleeveless shirt Flame retardant fishnet shirt Flame retardant shinobi pants Flame retardant shinobi shoes [SC] SPECIAL CHARACTERISTICS. - Code:
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Name: Slightly Faster Than The Average Ninja Rank: D-C Type: Physical Description: The user is slightly faster than an average ninja of their rank. When it comes to speed within this rank this user will usually win. Anyone of higher rank can still out run them. 10% faster then the average nin of the same rank
Name: Super Speed Rank: B Type: Physical Description: The user is definitely faster than most. They are also faster than one rank above their own. The anyone two levels higher than them can keep up with them. They can barely be seen by ninja of their own rank and one rank above. Just because they can see doesn't mean they can react, 25% faster then ninja of their rank. Needs slightly faster than the average ninja speed.
Name: Godlike Speed Rank: S Type: Physical Description: The user must make an extra long training post for this speed. Must have a training topic of 4000 words. Must have Taijutsu or Weaponry as a Dominate specialty. The user is unseen by anyone and moves in the blink of an eye, 35% faster then ninja of their rank. This technique is rare and takes lots of training. Needs Super Speed. Must also have permission from 2 Admin.
Name: Enhanced senses Rank: C Type: Physical Description: The user has naturally high sense of smell, sight, hearing , touch and taste which oddly become more and more animal like. Able to see further, smell better etc then the average ninja.
Name: Improved Endurance Rank: D Type: Physical Description: Through intensive training and being hit many times, the possessor of this talent has an increased endurance of 15% which makes them slightly tougher. They can withstand greater damage that could otherwise stun them in pain, and continue fighting. [this reduces the effects of stuns (excluding poisons) by one post] ( Needs taijutsu or weaponry as a specialty)
Name: Evasion Rank: D-C Type: Physical Description: The user can evade most projectiles if they have the time to dodge. They can evade more techniques now. The user cannot continue to evade attack after attack though. Evasion only makes it less likely for an attack to hit.
Name: Improved Evasion Rank: B-A Type: Physical Description: The user can evade even better now with most projectiles they can dodge better, roll like a doughnut etc. They can evade more techniques now. The user cannot continue to evade attack after attack though. Improved Evasion only makes it less likely for an attack to hit more so then before ( must have evasion). [SC] TRAITS.3. The Unmovable Force. Through sheer willpower and adaptation rate, you are able to take on a surprising amount of damage without you falling over. Your body alone is able to take on damage from some chakra enhanced strength but of course by now, you have an understanding that taking on more will definitely get you far worse than hurt. You understand pain entirely as if it was a friend of yours that you can rely on. You and pain have a contract and you are able to deliver a great amount of pain towards your enemies. You can take alot of damage. 30% Damage 3. The mental fortress: The walls are not only around your conscious but your sub-conscious and your soul. You are able to hide yourself from even some of the best readers out there. It's not impossible for someone to not be able to read you but the likely hood of that happening is very slim chance. Your movements almost seem foreign to those unable to read you. 2. Expert Knowledge: They have trained there mind to know more on the field of speciality and have begun to know more about the specialities of others. Experts have known well enough how to adjust accordingly to a situation and how to retaliate when it is necessary. 2. Medium herbie. The skills are upon par with the normal herbalist. Your skills are an improvement of the small time days where you had only the basic of knowledge. You know which herbs are suitable for minor to less than serious injuries. Your medicine now can help cure some poisons but of course, not all of them. You can now make poison yourself. How exciting! You can make poisons or healing salves, but nothing above B-Rank. You arent that good yet. You'll find the traits here. [here]
N O T . F O R G O T T E N
"Dad. You grew up with them, right? Mind telling me their story?"
Birth Date: (Spring, Summer, Winter, Fall / Day) Home Village/Current: Parents: Haruna Chissoku-Deceased; Hiro Chissoku-Elderly Siblings: 1 Younger Brother-Alive; 1 Younger Sister-Alive Sensei / Role Model: His Sensei as a genin-Deceased History:
Birth/Academy: Kasai was born on a bright sunny day in the middle of summer. He was the child to his parents and the next leader of the clan. He spent much of his childhood training with his bloodline ability. He trained constantly with his mother, a chuunin, and his father, an ANBU. He continued to train like this until he turned five. Upon his fifth birthday, he was enrolled in the academy and he began his ninja career. Even though he was considered a genius, he was constantly bullied by the older, bigger, and stronger academy students. After telling his parents about the bullying, instead of confronting the bully, they began teaching him taijutsu techniques. He continued to get bullied for several months before he was able to best the bullies through taijutsu. At the age of six he had learned advanced tajutsu and ninjutsu techniques. Truly one of those genius' that come around once in several generations. He also graduated that same year.
Genin Arc: Soon after graduating from the academy, the six year old Kasai was put into a squad with mainly taijutsu users. The sensei put his skill in taijutsu and ninjutsu to great use, using him as their trump card if they got in over their head. Kasai did many missions with his squad until the chuunin exams came around a year later. It was during this time leading up to the chuunin exams that Kasai got two sets of tattoos. One set on his wrist for shuriken and one set on his forearms for shuriken. By the time of the Chuunin Exams, Kasai had become adept at using the summoning.
Chuunin Arc: Kasai got all the way to the Chuunin Exams final round before he was bested in combat by an Iwagakure shinobi. Though he was still promoted to Chuunin for his skill in combat. At the age of seven, Kasai was a full fledged Chuunin and began doing missions on his own and with other chuunin and jounin. It was during this time as a chuunin that Kasai learned his first medical jutsu. He learned Mystical Palm from a prestigious medical shinobi and eventually mastered it enough to be able to use it without being near his target. He spent two years as a chuunin before being made a special jounin by the hokage for his skill in Ninjutsu and Taijutsu.
Special Jounin Arc: Kasai spent his Special Jounin years as an assistant to the Hokage. He was sent out to do things that couldn't be trusted to anyone. A lot of these things were assassinations and kidnappings. It was during this time that a war broke out between Konoha and another shinobi village. Kasai was dispatched to the front lines with his original genin squad , including his sensei, to fight the enemy. After a month of combat his entire team was promoted to Jounin, except his sensei who was already a jounin. At the age ten Kasai was a jounin and quickly rose to fame as being an exceptional shinobi, able to use ninjutsu, taijutsu, and medical jutsu. He was also made a member of ANBU immediately.
ANBU: During his time as an ANBU, and during the remainder of the war, he spent a majority of his time assassinating people and sabotaging Konoha's enemies. He never liked being an ANBU and after a year he resigned from his ANBU position and began teaching students.
Jounin Arc: Kasai taught students until his was twenty five. He taught them everything he knew about being a shinobi and many of them became exceptional shinobi. He was a very strict teacher until his mother died in the field. He was very close to his mother and her death hit him hard. This is the reason he requested leave from the village until he was ready to assume his duties again. The Hokage reluctantly accepted and Kasai became a wandering nin.
Wandering Nin Arc: Kasai spent many years wandered the world and learning special jutsu. The most notable being mastering of Yin Healing Wound Destruction. He spent many years learning this special jutsu. He became known as the Napalm Sennin and as the Never Ending Sennin. He was officially known around the world as a legendary ninja. After learning of the old Hokage's death, he began making his way home, philandering and drinking all the way there. When he arrived he gave his support to the new Hokage and assumed the mantle as Sennin of Konoha.
Sennin Arc: He now wishes to teach a set of lucky students his ways, maybe even the philandering and alcoholic ones as well.
© 2011 Ikeda Itō. All rights reserved, all pictures belong to their original owners. Quotes and Template out look curiosity of Ikeda Itō of : CRISIS 2.0
Last edited by Kasai Chissoku on Wed Mar 14, 2012 1:57 am; edited 2 times in total | |
| | | Zee Kage
Posts : 44 Character Rep : 410 Join date : 2011-10-01 Age : 29 Location : Chicago, IL, USA
| Subject: Re: Kasai Chissoku(Fin) Sat Mar 10, 2012 3:35 pm | |
| Speed OR strength SC, not both
He normally wears a tight, black, sleeveless shirt over a long sleeve fishnet shirt. The shirt's collar goes all the way up to his jaw. Both shirts are flame retardant and can't be caught on fire. His pants are regular ninja pants, that are also flame retardant. He wears no ninja pouches and only one scroll in a pocket that can be closed to stop his napalm release from getting in. He wears closed shinobi sandals that are also flame retardant.
He has two summoning tattoos on either wrist that is used to summon shuriken. There are two more summon tattoos on his forearms that summon kunai.
add these, give info on both (clothes and tattoos)
Include strength of poison, how long before antidote is ineffective, etc etc. | |
| | | Minoru Hayashi New
Posts : 28 Character Rep : 770 Join date : 2012-03-09
| Subject: Re: Kasai Chissoku(Fin) Sat Mar 10, 2012 5:44 pm | |
| I didn't understand what you meant by adding all those in but i added them to the weapons list if that's what you meant. Made the antidote and poison B rank though i don't understand the how long until the antidote is ineffective. Also there is no rule against having both the strength and speed SC together. Proof 1. Proof 2.Thanks for look over it so thoroughly though. | |
| | | Zee Kage
Posts : 44 Character Rep : 410 Join date : 2011-10-01 Age : 29 Location : Chicago, IL, USA
| Subject: Re: Kasai Chissoku(Fin) Sat Mar 10, 2012 5:49 pm | |
| I didn't understand what you meant by adding all those in but i added them to the weapons list if that's what you meant.
Good, will check them when I/another mod+ gets a chance.
Made the antidote and poison B rank though i don't understand the how long until the antidote is ineffective.
Will the antidote ever fail to work? Like the antidote for Sasori's poison.
Also there is no rule against having both the strength and speed SC together. Proof 1. Proof 2.
Rules made by J, he forgot to put it in. Proof is invalid.
Thanks for look over it so thoroughly though.
NP | |
| | | Takehiko Nara Sanin
Posts : 269 Character Rep : 5510 Join date : 2012-03-04 Age : 30 Location : Max Meadows, Virginia
| Subject: Re: Kasai Chissoku(Fin) Sat Mar 10, 2012 6:35 pm | |
| The antidote is only for poison he creates. It will only work for the poison he makes and then uses. Like if he accidentally ingest's some or is poisoned by his won weapon.
This SC crap is really disappointing. Need the rules more clear cut and ALL of them to be on there.
Also Kasai is my secondary. | |
| | | Takehiko Nara Sanin
Posts : 269 Character Rep : 5510 Join date : 2012-03-04 Age : 30 Location : Max Meadows, Virginia
| Subject: Re: Kasai Chissoku(Fin) Sat Mar 10, 2012 8:27 pm | |
| | |
| | | Reikon Admin
Posts : 74 Character Rep : 577 Join date : 2011-12-16
| Subject: Re: Kasai Chissoku(Fin) Sat Mar 10, 2012 9:04 pm | |
| If J allowed Eight Gates and Napalm Release. Then I can't say anything else about it. Approved. 1/2 | |
| | | Rain Haruno New
Posts : 200 Character Rep : 2193 Join date : 2012-02-20
| Subject: Re: Kasai Chissoku(Fin) Sun Mar 11, 2012 7:59 pm | |
| As this is an alt and your current approved character wields a bijuu the eight gates are unallowed | |
| | | Takehiko Nara Sanin
Posts : 269 Character Rep : 5510 Join date : 2012-03-04 Age : 30 Location : Max Meadows, Virginia
| Subject: Re: Kasai Chissoku(Fin) Mon Mar 12, 2012 2:20 am | |
| | |
| | | Rain Haruno New
Posts : 200 Character Rep : 2193 Join date : 2012-02-20
| Subject: Re: Kasai Chissoku(Fin) Mon Mar 12, 2012 7:25 am | |
|
Name: spiritual stamina(Jay approved) Rank: C Type: Chakra Requirements:: Cannot have chakra control Description: The user has a strange amount of chakra to their naturally stamina, able to produced more then the average nin. Gains a total of 10 more B-rank chakra (cannot have medical as a specialty)
Name: Improved spiritual stamina(Jay Approved) Rank: B Type: chakra Requirements:: Cannot have chakra control Description: The user has an above average amount of chakra to their naturally stamina, able to produced more then the average nin, now with further training they have more though stamina building. Gainsa total of 15 more B-rank chakra( must have spiritual stamina) (stacks with spiritual stamina) (requires 3000 word training theard)
Rules are rules and for these Sc it states un able to use medical ninjutsu, Either remove the sc or medical nin
Name: Reverse Lotus Rank: A Type: Taijutsu Range: Short Element: N/A Description: This technique is an advanced and more destructive version of the Front Lotus, which requires that at least three chakra gates be opened (in every instance in which it has been used, five gates are opened). Once enough gates are open, the user launches the target into the air and strikes them at inhuman speed before hitting them with one arm and one foot, sending the target crashing into the ground. This is usually fatal due to the speed and power behind the attack.
Remove due to needing gates.
Name: Eye Mind Reading Type: Ninjutsu Rank: A Range: Short Element: N/A Description: This technique looks into the target's eyes and weaves a sign with their right eye, gathering information without them noticing. Hanare is even able to perform this on herself to restore or remove information in her own mind. This can also be used an a target that is currently reading user's mind.
Im not to sure about allowing this jutsu ill speak to another member of staff for there opinion on it.
| |
| | | Minoru Hayashi New
Posts : 28 Character Rep : 770 Join date : 2012-03-09
| Subject: Re: Kasai Chissoku(Fin) Wed Mar 14, 2012 1:59 am | |
| Finished. Again. Removed All Of Those Jutsu That You Have Mentioned. | |
| | | Sketh Matamune New
Posts : 97 Character Rep : 349 Join date : 2012-03-04 Location : 4chan University.
| Subject: Re: Kasai Chissoku(Fin) Wed Mar 14, 2012 5:04 am | |
| Welp, he did remove all the crap you guys asked him, and his character seems killable to me. Not very Op'd..
Approved. | |
| | | Takehiko Nara Sanin
Posts : 269 Character Rep : 5510 Join date : 2012-03-04 Age : 30 Location : Max Meadows, Virginia
| Subject: Re: Kasai Chissoku(Fin) Wed Mar 14, 2012 6:49 am | |
| Need 2 Admin approval because of the S ranked Speed. | |
| | | .J Admin
Posts : 240 Character Rep : 2027 Join date : 2011-01-22 Age : 28 Location : USA
| Subject: Re: Kasai Chissoku(Fin) Wed Mar 14, 2012 4:01 pm | |
| | |
| | | Maxxie Nuitari(Aeon) New
Posts : 35 Character Rep : 244 Join date : 2011-10-12 Age : 28
| Subject: Re: Kasai Chissoku(Fin) Tue Mar 27, 2012 4:14 pm | |
| Unapproved
Name: Godlike Speed Rank: S Type: Physical Description: The user must make an extra long training post for this speed. Must have a training topic of 4000 words. Must have Taijutsu or Weaponry as a Dominate specialty. The user is unseen by anyone and moves in the blink of an eye, 35% faster then ninja of their rank. This technique is rare and takes lots of training. Needs Super Speed. Must also have permission from 2 Admin.
No one starts with this, you can only train it IC | |
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