Jutsu Name:
Japanese styled.
Rank: E - S.
Element: What Element?
Type: What
type is it?
Description: Explain how it works.
Elemental
Jutsu[s]
Suiton•Name: Suiton: Dekishi (Water Style: Death by Drowning)
Rank: D
Type: Ninjutsu
Damage Points: Death
Drawback: The attack is easily dodge or destroyed. How easy? Well consider a baseball thrown and your the batter. That easy or difficult if you aren't able to move.
Description: Creates a single stream of water, around two inches thick, which moves forward at a slow rate, attempting to feed itself into the opponent's mouth or nose, where it will fill their lungs in an attempt to drown the opponent.
•Name: Suiton: Jougen (Water Style: Crescent Moon)
Rank: C
Type: Ninjutsu
Damage Points: 40
Drawback: The user cannot perform other jutsu as their hands are occupied. They will collapse after two posts.
Description: Causes water to rise and split, forming two small, crecent-moon shapes. They are infused with chakra and can slice like swords could with the user's command, by their hands and act like a normal sword, being they can block metal and such.
•Name: Fisshu Fin no Jutsu (Fish Fin Technique)
Rank: C
Type: Ninjutsu
Drawback: If the user wears shoes or gloves while using this technique, the jutsu will rip them apart.
Description: The user molds their chakra with the water surrounding their body to form the fins: Starting from between the user’s fingers and toes, a see-through film starts to grow, extending soon to a fan like shape around their fingers and toes. The film can be hardened for use, or used in a state where it gives in to touch, allowing the user to form hand seals normally.
•Name: Suiton - Suijou Choudanoretsu (Water Style - Striking Water Viper)
Rank: B
Type: Ninjutsu
Damage Points: 40 per strike and possibly death
Drawback: The user must be within 20 meters of a large body of water.
Description: After performing the needed hand seals the user will levitate a beach ball sized sphere of water into the air. With the "Serpent" seal being held the sphere will draw upon its source of water to lash out with a long, sinuous viper up to 15 meters long and 20 centimeters thick. The snake will bite at and attempt to swallow the victim and drown them in its innards.
•Name: Oboro Bunshin no Jutsu (Mist Clone Skill)
Rank: C
Type: Ninjutsu
Drawback: The clones can not mount any attack of any kind.
Description: A technique which creates up to 100 clones with the properties of mist. Although the clones are unable to inflict damage on an opponent, any physical attacks attempted on them pass right through.
•Name: Mizu Bunshin no Jutsu (Water Clone)
Rank: C
Type: Ninjutsu
Damage Points: Depends on jutsu the clone uses.
Drawback: Only able to use water property jutsu. Can only use B rank and lower water jutsu.
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. When first learned the user is capable of having or capable of creating up to Five Clones. Each time learned the user learns this technique the number of Clones is capable of increasing by one. The maximum amount of clones is 50.
•Name: Kirigakure no Jutsu (Hidden Mist Skill)
Rank: C
Type: Ninjutsu
Drawback: Can be blown away by wind chakra skills.
Description: A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound.
•Name: Suiton - Suiryuudan no Jutsu (Water Dragon Projectile)
Rank: B
Type: Ninjutsu
Damage Points: 60
Drawback: - - - - - - -
Description: Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.
•Name: Octopus whip jutsu
Rank: B
Type: Ninjutsu
Drawback: This is unable to defend against jutsus and exploding weaponry.
Description: Summoning eight whips of water, the user will be able to defend against projectiles and able to fight back against an opponent who has good evasion skills
Name:Water Release: Water Encampment Wall
Rank:B
Type:Water, Ninjutsu
Damage Points:Can double the damage of a lighting jutsu
Description:This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skilful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
Name:Water Release: Water Dragon Bullet
Rank:B
Type:Water, Ninjutsu
Damage Points:55
Description:This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill.
Name:Water Release: Great Waterfall
Rank:A
Type:Water, Ninjutsu
Damage Points:75
Description:This technique extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
FUUTONName: Daitoppa - Great Breakthrough
Rank: C
Type: Ninjutsu
Damage Points: 35
Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
Name: Reppushou - Gale Wind Palm
Rank: C
Type: Ninjutsu
Damage Points: 35
Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his/her target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness.
Name: Kami Oroshi - Godly Wind from the Mountains
Rank: C
Type: Ninjutsu
Damage Points: 35
Description:The user will generate a whirling vortex of wind which he or she can send snaking towards his or her target. This wind can be used to help cause an explosive blaze when used with certain fire and earth techniques.
Juha: Reppushou - Beast Wave: Gale Wind
Rank: B
Type: Taijutsu
Damage Points: 54
Description: The user will create a powerful burst of charka in shape of a claw from his or her dominate hand which can strike out against his or her enemy. Should the claw lose cohesiveness, the wind chakra will explode in a concussive blast.
Name: Kaiten Shuriken - Rotating Shuriken
Rank: B
Type: Ninjutsu
Damage Points: 54
Description: The user will send his or her bladed weapons through the air as spinning disks. He or she can then launch these disks at his or her target like shuriken. Because he or she manipulates each individually, he or she can attack his or her target from multiple directions.
Name: Shinkuu Gyoku - Vacuum Sphere
Rank: A
Type: Ninjutsu
Damage Points: 75
Description: The user will send his or her bladed weapons through the air as spinning disks. He or she can then launch these disks at his or her target like shuriken. Because he or she manipulates each individually, he or she can attack his or her target from multiple directions.
Name: Shinkuu Taigyoku - Vacuum Great Sphere
Rank: S
Type: Ninjutsu
Damage Points:
Description: A stronger version of the Wind Release: Vacuum Spheretechnique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
Name: Atsugai - Pressure Damage
Rank: B
Type: Ninjutsu
Damage Points: 75
Description: A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. If the technique is used by someone who has mastered wind nature transformation, the blast can hit a vast range, inflicting massive damage on both the target and their surroundings.
Name: Juha: Shou - Beast Wave: Palm
Rank: B
Type: Ninjutsu
Damage Points: 47
Description: Using his Wind nature, Sora will create a blades of wind which he can launch towards his opponent. Yaiko can control the path of the blades and because they are made of Wind chakra, they can easily cut through Kage Bunshin.
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